![]() ![]() You can't turn days into minutes otherwise. Also, in reality, submarine operations could take days or weeks, whereas we needed to make this class type relevant for an action-packed battle lasting around 20 minutes. An obvious measure was to significantly increase the submarine’s dynamics and speed. The main challenge that had to be resolved by our game designers was the fact that submarines weren’t designed for fleet battles. (Gif not representative of in-game movement speed.) Here are a few of the challenges we have faced in this time: Only through the testing phases, they have gained traits of a fully-fledged new class with their own unique features. We are about to enter test iteration 4, and quite a bit has changed since the original conception of submarines. I have to say I am personally excited (I am jumping up and down as I write this, sO it Is nOt EasY).įor those that are scared of strange and spooky links on the internet, see spoiler for an extract containing the key information on dev submarine balancing changes as published : The devs team has clearly made great strides (or should we say, dives), toward addressing community and tester concerns. While the Daily Bounce has datamined a new icon in the 9.4 client : Speculation mounts, following the publication of an interview with Executive Producer Philip Molodkovets here :Ī sneaky mention in the WOWS wiki 9.4 patch notes : ![]()
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